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Descripción
A guide to rogues, rangers, tricksters, and the gods they serve in the grim forests and crooked streets of the Old World.
Features: Roleplaying, Wilderness Survival & Exploration
Theme: Fantasy, Wilderness & Nature
The Old World is home to many rogues, individuals who make their living by preying upon their fellow citizens. Whether driven to crime through poverty, sloth, desperation, or malice, such characters prefer not to make their living through honest labour, but acquire coin through trickery, extortion, or theft. Many such Rogues worship one of the several facets of Ranald, the God of Tricksters. Whilst not a forbidden divinity as such, the worship of Ranald is far from respectable, and banned in many provinces.
Rangers are those who make their living travelling the wild places of the Old World and living off the land. They face many dangers in the wilderness, but the skills practised by those who rove the countryside are invaluable to adventuring parties. Taal, the god of the wild, is often beseeched by rangers and their ilk, and his cult is described in detail. For those who are skilled in hunting with a bow or with traps, the business of hunting may prove a lucrative pursuit.
New careers such as the Forger, Muleskinner, Poacher, Gamekeeper, and specialised Priests of Taal and Ranald.
New Miracles of Taal and Ranald.
Ideas for carrying out thefts, confidence tricks, and forgeries.
New endeavours and events tied to long-term criminal activity.
The business of organised crime and running a criminal gang.
A guide to what happens when laws are broken, including rules for trials.
Rules for tracking through the wilderness.
A guide to hunting and poaching in the Empire.
Product Specifications
- A guide to rogues, rangers, tricksters, and the gods they serve in the grim forests and crooked streets of the Old World.
- Features: Roleplaying, Wilderness Survival & Exploration Theme: Fantasy, Wilderness & Nature Description: The Old World is home to many rogues, individuals who make their living by preying upon their fellow citizens.
- Whether driven to crime through poverty, sloth, desperation, or malice, such characters prefer not to make their living through honest labour, but acquire coin through trickery, extortion, or theft.

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